Nintendo Wii: Wii-turn of the Jedi

Ah, the Nintendo Wii, the Gamecube’s weird little brother.

The Wii came along right about the time when HD televisions were starting to become the norm, but out of the box, it was ready to party like it was 1999, all in its cell-shaded, 480i glory. If you got in on the fun early enough, your console was also ready to support GameCube content natively, including ports for the GC controllers and memory cards! Sadly, Nintendo quickly forgot about trying to maintain backward compatibility, and got rid of the GC ports within a few years of the initial console release.

The console itself isn’t really anything particularly epic, but its controllers were definitely something unique.

Yeah that wrist strap is there for a reason! 😀

The Wii nunchuk has a checkered past. I mean, it was definitely an interesting controller dynamic to play with, but if you weren’t paying attention and being careful of your grip… Well, let’s just say YouTube got a big chunk of its most hilarious content at the expense of new Wii players…

Then there were the little add-ons that made some games just a little bit more fun. These were pretty much just molded accessories to snap the nunchuk into, which would give the controller a different shape, while taking advantage of the motion sensitivity to simulate a gun, a steering wheel, or even a hunting bow!

There are 3 main revisions of the console, all are hackable to some degree, with varying levels of risk.

Wii (RVL-001)Wii Family Edition (RVL-101)Wii Mini (RVL-201)

The first, RVL-001, was designed to stand on its side, with the GameCube ports facing up from the top edge. You might see a lot of talk about the number of layers in the internal board, with 6 being the most common. 6 layer boards use a lot more power and give off a lot more heat, which is why they tend to experience issues. However, they are also among the easiest to mod or recover (if you accidentally “brick” it), and have the best stock video output (the middle revisions had an issue that made the component video look simply awful).

The RVL-101 Family Edition is not quite as easy to mod, nor recover, but it does tend to be a bit more common to find, and if you have an of the alternate color models, you’re guaranteed to have a 4 layer board inside, meaning it uses less power and runs cooler (and therefore longer).

Wii Mini is the Uncle Fester of the gang; we don’t talk too much about that one. I mean, it works, but it doesn’t have much to recommend it, beyond improved composite video output. Woo. Meanwhile, the SD card slot is gone, so modding got a bit more tricky and unreliable right away.

If you want GameCube AND Wii game compatibility, get the RVL-001. If you just want to get a Wii for its unique controller scheme, it’s definitely worth it, but get the Family Edition.

Also, I’m happy to provide this little walk through one of many different methods available, but let it be known that I’m honestly just re-hashing much more thorough and detailed information available from WiiBrew.org and Wii Hacks Guide. I’m just looking to help shortcut the all of the research and doubt that one can encounter with such a dearth of knowledge. 🙂

Kinda goes without saying with these kinds of projects, but our primary goal is to mod a console so that we can run disc backups from an external hard drive rather than loading from the stock media. This will save wear and tear on the discs and optical drive, and let the games load stupid-fast too!

To achieve this, we have to do a little hacking chicanery. The goal is to get the Homebrew Channel installed to the Wii, which can itself run the custom launchers we’ll use to access the actual content.

Gather your stuff; this won’t be too hardware-intensive, but you’ll probably be juggling a little bit

So we’re firstly on a mission to install the Homebrew Channel on your Wii console. This “channel” (nowadays more readily thought of as an app) allows us to run whatever software we want, and is one of the biggest reasons the firmware actually got up to v4.3 (as they tried to stamp it and the exploits used to install it, again and again.) We’re going to focus on a specific exploit known as Letterbomb, as it’s the most compatible and likely to work for anybody who has a RVL-001 or RVL-101.









Running Bootmii Through HomeBrewChannel

If you’re one of the late-comers to the Wii party you may have had to install BootMii via IOS. In that case you have to run BootMii by going into The HBC and hit the “Home” button on your Wii Remote. Place your cursor onto the “Launch BootMii” selection and press A.

Extra Note
While in BootMii, you should back up your NAND memory. This is mainly for those who have installed bootmii as Boot2, but should still be done when installed as IOS. If you brick your Wii and have BootMii installed as IOS and have Priiloader installed, you might be able to recover your NAND by loading BootMii through Priiloader. When in BootMii, you will not have access to the wii-mote, so you will have to use a gamecube controller, or the buttons on the Wii itself. (power button is move cursor, reset button is select option.) THIS ONLY APPLIES TO THE BOOTMII APPLICATION ITSELF, THE HACKMII INSTALLER DOES SUPPORT THE WIIMOTE.
Select the 4th option then hit A/Reset, then you are taken to a new option.
The first corresponds to the backing up of NAND memory, the second; “injecting” NAND back into memory…
Select the first option (you must have at least 512MB of space on SD card to do so) to back up NAND.

To restore a corrupt NAND with an IOS BootMii:

  1. Load BootMii (The Homebrew Channel or Priiloader)
  2. Select the 4th option (with the gears)
  3. Select the 2nd option to restore the NAND
  4. Wait a while

Okay, finally you’ve done it. The console is now modded. The world is your oyster, all the walls have come down, etc etc. Now it’s time to refine the experience and, ya know, get some content on there!

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